As soon as he falls, then Blink back to knock out the other elite. Instead, lurk long enough for the guards to finish their conversation, then take out the male soldier as he enters the piano room. Despite the clockwork soldier here showing up in darkvision, it's inert, so don't worry about entering its line of sight. Stash his body by the couches where you entered. Loot some umberwood, then sneak into the piano room and take out the elite guard here. Open the first window into the parlor and slip inside. Go to the side of the room opposite the typewriter and drop past some pipes.įollow the corridor until you see signs for the DINING LOUNGE, and head in that direction. Instead use a crossbow bolt to knock a hole in the glass skylight here, and Blink your way up. There is a lever in the next room that will turn the mansion to an ever-transforming kaleidoscope of wonder and death, but there's also a number of achievements, specials actions, and bonuses that involve not doing that, so let's give it a miss on this playthrough. Open the front doors, and listen to the cordial audiograph. Accept her ride back to the Wale and see if your special actions popped correctly, If so, load your game, and return to the mansion for the remaining loot, paintings, runes, and charms. Drop him off with Meagan, then save your game. One strategy you might consider is eliminating Jindosh, freeing Sokolov, and taking him all the way back to Lower Aventa. One note- the nature of the mansion and some alleged bugs in the game can make these tricky achievements to pop. Silence: Eliminate Jindosh without him ever knowing you were there.Ī Ghost in the Cogs: Eliminate Jindosh without ever raising the alarm.įlawless Extraction: Rescue Sokolov without alerting, rewiring, or disabling his clockwork guardian.įor this walkthrough we'll essay all three. Secondly, there are three overlapping achievements/special actions, and most players will be going for at least one of them. Mainly so you can't get trapped inside one of the retractable bits. Some are very close, but there is no interplay or interference.Įach switch affects only one section, so no 'put out all the lights' type puzzles here.Įach section has multiple switches and buttons that activate it. No transforming sections overlap, or interact with each other. If you pull a switch and see a dining room transform into a billiards lounge, then you know its only two configurations are dining and billiards- no hidden switch will ever turn it into a kitchen or a bowling alley.